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Algorithms for Games / by Georgy M. Adelson-Velsky, Vladimir L. Arlazarov, M.V. Donskoy

1st ed. 1988.
出版者 (New York, NY : Springer New York : Imprint: Springer)
出版年 1988
本文言語 英語
大きさ X, 197 p : online resource
著者標目 *Adelson-Velsky, Georgy M author
Arlazarov, Vladimir L author
Donskoy, M.V author
SpringerLink (Online service)
件 名 LCSH:Discrete mathematics
LCSH:Computer science
FREE:Discrete Mathematics
FREE:Computer Science
一般注記 1 Two-Person Games with Complete Information and the Search of Positions -- 2 Heuristic Methods -- 3 The Method of Analogy -- 4 Algorithms for Games and Probability Theory -- Summary of Notations -- References
Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed
HTTP:URL=https://doi.org/10.1007/978-1-4612-3796-9
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Springer eBooks 9781461237969
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データ種別 電子ブック
分 類 LCC:QA297.4
DC23:511.1
書誌ID 4000105636
ISBN 9781461237969

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